Like a Phoenix from the Ashes, I arise again!
(Or actually, I stop ignoring this blog)
So here's the thing: I've been working on a Wiki for a few months now, nailing down a ttrpg campaign world I've had knowcking around my cranium for decades now. The process has been an absolute blast, and if you're wired like I am where you can disappear for hours down endless Wiki rabbit holes, this is a great way to develop your world. Just the act of making a Wiki simultaneously lets you drill down into the minute details of your world, while giving you tools to tie it back to every ither aspect of your worldbuilding. Truly, I can't recommend it enough.
So the foundational notion of this world is that there are countless craters in the surface of an uninhabitable world, and life only exists in those craters. A bunch of different peoples (species) have evolved in these craters, unaware of each other's existence, each thinking they are the only life in existence.
The campaign is set roughly 50 years after first contact between two realms- the realms are simultaneously enjoying a renaissance and living through a global identity crisis. Pretty much everyone's faith has been proven factually wrong, yet prayer still works. Cultures that have never known a need for armies find themselves embroiled in conflicts in realms their parents never thought existed. Realms have found ruling dynasties that date back millennia overthrown in a matter of months, while new inventions, new social movements and new diseases spread in all directions.
One of the conceits of the Wiki is that it is written from its' own, internal perspective, as though the authors live in the realms. It's fun writing that way- the authors are not omniscient, and on some topics they're as baffled as anyone else. There's lots of "sages suspect.." and "legends say...", but for most of the big mysteries theres no definitive answer.
It popped into my head that I could revive this blog as a place I could step outside the realms to talk about design ideas, inspirations and things I'm struggling with (like is there any way to depict first contact between peoples without it simply becoming colonialism, for example). So that's what I'll be mostly using this for, with occasional forays into other gamer-y things I get up to.
Assorted notions for tabletop RPGs
Tuesday, February 3, 2026
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